Its appears that as player level increases the AI of enemy NPC’s will continue to get more aggressive and the “Bring a Friend” code will ensure high level zones would be extremely treacherous for 2moons hacks a solo player. As such will grouping be a requirement at upper levels or will players still have zones that will allow them to solo on their own?
I would have answered this question with a “yes” to the need to get into a party or guild to take on the really dangerous stuff. However our writer was just given a test character by the development team.
This character was over level 100 and he was able to kill a Dragon in the game, that has handed me my ass 2moons online money on many occasions. So now I’m starting to think that solo could be possible. I’m sure someone will find a way.
What, if any, form of regulations will in place to reduce users from experience a ‘negative’ game experience, e.g. due to griefing and/or open PKing. Will the game be an open PvP world or will zones be put in buy 2moons gold place to allow players to level before ‘fending for themselves’?
We will keep PvP to zones. I wish Acclaim would let me hire GM griefers. These are people that just grief the griefers with Admin account power. Seriously though, we are lucky this game is already a hit in Koreaas they have already worked out (or already dealt with) much of the kinds of issues we will experience.
You’ve indicated you want beta testers with designer DNA because you want good, solid feedback. What are the ideal qualities for your ‘perfect’ beta tester?
I simply want real useful feedback, not just opinions. “This is too hard” would be a comment a regular tester would make, a designer tester would say “This spell needs it’s range increased by about 25%”. Two very different approaches to testing. (Opinion vs Solution.)










